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Main Showreel
This is all my best stuff edited together. Product design, Medical/Pharmaceutic animation, Television, Corporate Video, Special Effects and Interior design. There is a downloadable Windows Media version here.
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Helicopter Animation
This animation was created for Breeze hoists. Breeze make hoists for helicopters with an innovation that prevents the scenario that you see here. Under high loads they have a special clutch that slips a bit and stops the cable from snapping.
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Jaeger LeCoultre Divers Watch
I was given manufacturer's data to create the watch model, which was then textured textured and lit to simulate a studio environment. The watch has an unusual barometric pressure gauge with a bellows type operation amongst other high end features. There is a high definition version here and a windows media version here here.
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Banner Advertisement
A banner ad for a bank.
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Party Balloons
What could be more fun than some pretty balloons! Again this is Physics driven to give a lovely crinkly bouncy motion. There is a downloadable Windows Media version here.
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Fish with Fourfold Symmetry
An exercise in texturing loosely based on an Escher woodcut.
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Vertu Signature Mobile Handset
These sections were created for the designers at Groovytrain. The Vertu handset is modelled from the original CAD data (Iges files).Sometimes this data does not reflect the exact shape of the components as many are hand finished, so it's still good to get ones hands on an actual handset. There is a downloadable Windows Media version here.
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Tobi inhaler assembly
This is an instructional animation showing how to assemble and fill this medicinal inhaler.
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Liquid Metal Mercury Logo
To get something like this to look cool you have to run a liquid simulation using a particle system and the guidelines of physics. There is a downloadable Windows Media version here.
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Roulette spin with "ball cam"
I've done quite a few Roulette games. I've got a good physics simulation to create realistic ball animation and I am good at producing technically accurate work which is easy to integrate into the game code. Roulette games have lots of different animations of the ball throw to keep the screen interesting and unpredictable, and yet it must not be possible to predict the outcome of the game from which ball animation is playing. Here we have a camera "stuck" to the ball for a spin of the table.
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Mobix workflow model
Mobix put video on mobile phones. This abstract creation shows the workflow between aquiring video in any form and getting it on to one of a range of mobile devices. The animation was originally made at 1024 x 576 for a widescreen display at exhibitions, and it loops.
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