Roulette spin with "ball cam"
I've done quite a few Roulette games. I've got a good physics simulation to create realistic ball animation and I am good at producing technically accurate work which is easy to integrate into the game code. Roulette games have lots of different animations of the ball throw to keep the screen interesting and unpredictable, and yet it must not be possible to predict the outcome of the game from which ball animation is playing. Here we have a camera "stuck" to the ball for a spin of the table.
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